A few weeks ago, David Gillis interviewed me for UX Magazine. It was one of the first times I've had a solid reason to pull together some of my thoughts about designing the user interface for a game. What's particularly interesting to me are the parallels and contrasts of designing a game's UI vs developing a web application UI.
Anyhow, I actually don't plan to go into great depth into the issue here today, but considering this space has remained long dormant, this is a nudge for myself to perhaps start writing down my thoughts on some of these issues in a more formal way. I'm really looking forward to speaking at In Control Orlando early next year and hopefully I can gather enough ideas to build a new talk.
Comments
designbyarm - May 18, 2011 8:02 AM
Nice design on Game Glitch Do you have another work of game? Let me see.
Agatha - July 13, 2011 11:26 PM
I'm looking forward to reading more from you on this topic as it becomes available - no pressure Daniel lol...
Lowe Down - July 13, 2011 11:32 PM
I know what a pain it can be to keep up with adding new content when you're blogging and sometimes you just hit a creative wall. Best of luck pushing through it as your blog is interesting and engaging, I'm a regular reader - I suppose you could even call me a fan :)
Agatha - July 18, 2011 11:30 PM
Heya, If your going to remove links that's cool, its your blog and your prerogative. But could you at least be consistent? You left the link in the first comment above and its obvious that guy can't even speak/type proper Eng-ah-rish... Just a suggestion if you don't want people to add links perhaps consider removing the "Website" field in the "Post a Comment" form? Be well ^_^